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#include "rgbImage.h" #include "bwImage.h" #include "floatImage.h" #include
rgbImage::rgbImage( floatImage *srcR, floatImage *srcG, floatImage *srcB, bool scaleFromZeroUp ) : width_(srcR->getWidth()), height_(srcR->getHeight()), size_(srcR->getSize()), memSize_(size_*3*sizeof(unsigned char)) { if ( (width_!=srcR->getWidth()) || (width_!=srcG->getWidth()) || (height_!=srcR->getHeight()) || (height_!=srcG->getHeight()) ) return; if ( (data_=(unsigned char*)malloc(memSize_))==0 ) return; float maxR=srcR->maxComponent(); float maxG=srcG->maxComponent(); float maxB=srcB->maxComponent(); float max = (maxR>maxG) ? ((maxR>maxB)?maxR:maxB) : ((maxG>maxB)?maxG:maxB); if ( scaleFromZeroUp ) { float scale = 255/max; for ( int i=size_-1; i>=0; i-- ) { if ( srcR->rawData()[i]<0.0f ) data_[i*3+R] = 0; else data_[i*3+R] = srcR->rawData()[i]*scale; if ( srcG->rawData()[i]<0.0f ) data_[i*3+G] = 0; else data_[i*3+G] = srcG->rawData()[i]*scale; if ( srcB->rawData()[i]<0.0f ) data_[i*3+B] = 0; else data_[i*3+B] = srcB->rawData()[i]*scale; } } else { float minR=srcR->minComponent(); float minG=srcG->minComponent(); float minB=srcB->minComponent(); float min = (minR
=0; i-- ) { data_[i*3+R] = (srcR->rawData()[i]-min)*scale; data_[i*3+G] = (srcG->rawData()[i]-min)*scale; data_[i*3+B] = (srcB->rawData()[i]-min)*scale; } } } void rgbImage::extractRGBComponents( bwImage *&rImg, bwImage *&gImg, bwImage *&bImg ) { rImg = new bwImage( width_, height_ ); gImg = new bwImage( width_, height_ ); bImg = new bwImage( width_, height_ ); if ( (rImg==0) || (bImg==0) || (gImg==0) ) return; for ( int i=size_-1; i>=0; i-- ) { rImg->rawData()[i] = data_[i*3+R]; gImg->rawData()[i] = data_[i*3+G]; bImg->rawData()[i] = data_[i*3+B]; } } void rgbImage::addSquare( int x1, int y1, int x2, int y2, char r, char g, char b, float trans, bool checkInBounds ) { if ( checkInBounds ) { clampInImage(x1,y1); clampInImage(x2,y2); } char preMultR = r*trans; char preMultG = g*trans; char preMultB = b*trans; for ( int i=x1; i<=x2; i++ ) { pixel(i,y1)[R] = pixel(i,y1)[R]*(1.0f-trans) + preMultR; pixel(i,y1)[G] = pixel(i,y1)[G]*(1.0f-trans) + preMultG; pixel(i,y1)[B] = pixel(i,y1)[B]*(1.0f-trans) + preMultB; pixel(i,y2)[R] = pixel(i,y2)[R]*(1.0f-trans) + preMultR; pixel(i,y2)[G] = pixel(i,y2)[G]*(1.0f-trans) + preMultG; pixel(i,y2)[B] = pixel(i,y2)[B]*(1.0f-trans) + preMultB; } for ( i=y1+1; i<=y2-1; i++ ) { pixel(x1,i)[R] = pixel(x1,i)[R]*(1.0f-trans) + preMultR; pixel(x1,i)[G] = pixel(x1,i)[G]*(1.0f-trans) + preMultG; pixel(x1,i)[B] = pixel(x1,i)[B]*(1.0f-trans) + preMultB; pixel(x2,i)[R] = pixel(x2,i)[R]*(1.0f-trans) + preMultR; pixel(x2,i)[G] = pixel(x2,i)[G]*(1.0f-trans) + preMultG; pixel(x2,i)[B] = pixel(x2,i)[B]*(1.0f-trans) + preMultB; } } void rgbImage::addSquare( const subWindow &src, char r, char g, char b, float trans, bool checkInBounds ) { addSquare( src.upperLeftX(), src.upperLeftY(), src.lowerRightX(), src.lowerRightY(), r, g, b, trans, checkInBounds ); } void rgbImage::addLine( float ax, float by, float c, char r, char g, char b, float trans, int clipXmin, int clipYmin, int clipXmax, int clipYmax ) { float m, d; int x, y; bool doClip = (clipXmin!=clipXmax) && (clipYmin!=clipYmax); char preMultR = r*trans; char preMultG = g*trans; char preMultB = b*trans; trans = 1.0f-trans; if ( fabs(ax)
=0; x-- ) { y=rint(m*x+d); if ( (y<0) || (y>=height_) ) continue; if ( (doClip) && (x
=clipXmax) || (y
=clipYmax) ) continue; pixel(x,y)[R] = pixel(x,y)[R]*trans + preMultR; pixel(x,y)[G] = pixel(x,y)[G]*trans + preMultG; pixel(x,y)[B] = pixel(x,y)[B]*trans + preMultB; } } else { // line closer to vertical // x = ym+d = (-by/ax)*y + (-c/ax) m = -by/ax; d = -c/ax; for ( y=height_-1; y>=0; y-- ) { x=rint(m*y+d); if ( (x<0) || (x>=width_) ) continue; if ( (doClip) && (x
=clipXmax) || (y
=clipYmax) ) continue; pixel(x,y)[R] = pixel(x,y)[R]*trans + preMultR; pixel(x,y)[G] = pixel(x,y)[G]*trans + preMultG; pixel(x,y)[B] = pixel(x,y)[B]*trans + preMultB; } } } void rgbImage::addLineSegment( int x1, int y1, int x2, int y2, char r, char g, char b, float trans ) { int minX = x1
x2 ? x1 : x2)+1; int maxY = (y1>y2 ? y1 : y2)+1; float ax,bx,c; if ( x2-x1 == 0 ) { ax = 1.0f; bx = (float)(x1-x2) / (float)(y2-y1); } else { ax = (float)(y2-y1) / (float)(x1-x2); bx = 1.0f; } c = -ax*(float)(x1) - bx*(float)(y1); addLine( ax, bx, c, r, g, b, trans, minX, minY, maxX, maxY ); } void rgbImage::paste( int x, int y, rgbImage *src ) { int sx = x+src->getWidth()>=width_ ? width_-x : src->getWidth(); int sy = y+src->getHeight()>=height_ ? height_-y : src->getHeight(); for ( int i=sy-1; i>=0; i-- ) memcpy( pixel(x,y+i), src->pixel(0,i), 3*sx*sizeof(char) ); // for ( int j=sx-1; j>=0; j-- ) // { // pixel(i+x,j+y)[R] = src->pixel(i,j)[R]; // pixel(i+x,j+y)[G] = src->pixel(i,j)[G]; // pixel(i+x,j+y)[B] = src->pixel(i,j)[B]; // } } void rgbImage::imgGrad( floatImage *&gradImgX, floatImage *&gradImgY ) { bwImage intensImg( this ); intensImg.imgGrad( gradImgX, gradImgY ); } void rgbImage::imgGrad( floatImage *&compXR, floatImage *&compXG, floatImage *&compXB, floatImage *&compYR, floatImage *&compYG, floatImage *&compYB ) { compXR = new floatImage( width_, height_ ); compXG = new floatImage( width_, height_ ); compXB = new floatImage( width_, height_ ); compYR = new floatImage( width_, height_ ); compYG = new floatImage( width_, height_ ); compYB = new floatImage( width_, height_ ); if ( (compXR==0) || (compXG==0) || (compXB==0) || (compYR==0) || (compYG==0) || (compYB==0) ) return; for ( int y=0; y
pixel(x,y)=0.0f; compXG->pixel(x,y)=0.0f; compXB->pixel(x,y)=0.0f; compYR->pixel(x,y)=0.0f; compYG->pixel(x,y)=0.0f; compYB->pixel(x,y)=0.0f; } else { compXR->pixel(x,y) = (pixel(x+1,y)[R]-pixel(x-1,y)[R])/2.0f; compXG->pixel(x,y) = (pixel(x+1,y)[G]-pixel(x-1,y)[G])/2.0f; compXB->pixel(x,y) = (pixel(x+1,y)[B]-pixel(x-1,y)[B])/2.0f; compYR->pixel(x,y) = (pixel(x,y+1)[R]-pixel(x,y-1)[R])/2.0f; compYG->pixel(x,y) = (pixel(x,y+1)[G]-pixel(x,y-1)[G])/2.0f; compYB->pixel(x,y) = (pixel(x,y+1)[B]-pixel(x,y-1)[B])/2.0f; } } } } inline void rgbImage::gradToulouse( int x, int y, float &grdX, float &grdY, int comp ) { #define cos45 0.70710678 #define twoRoot2 2.8284271 float gx1, gy1, gx2, gy2; // calculate gradients diagonally gx2 = (pixel(x+1,y+1)[comp]-pixel(x-1,y-1)[comp])/twoRoot2; gy2 = (pixel(x-1,y+1)[comp]-pixel(x+1,y-1)[comp])/twoRoot2; // rotate the gradient to x and y axis gx1 = cos45*(gx2 - gy2); gy1 = cos45*(gx2 + gy2); // calculate the gradients vertically and horizontally gx2 = (pixel(x+1,y)[comp]-pixel(x-1,y)[comp])/2.0f; gy2 = (pixel(x,y+1)[comp]-pixel(x,y-1)[comp])/2.0f; // average the two gradient claculations grdX = (gx1 + gx2) / 2.0f; grdY = (gy1 + gy2) / 2.0f; // estimate the difference in gradients by the two calculations float len1 = sqrt(gx1*gx1+gy1*gy1); float len2 = sqrt(gx2*gx2+gy2*gy2); // prevent division by 0 if ( (len1<0.000001f) && (len2<0.000001f) ) return; if ( len1>len2 ) { gx1 /= len1; gy1 /= len1; gx2 /= len1; gy2 /= len1; } else { gx1 /= len2; gy1 /= len2; gx2 /= len2; gy2 /= len2; } gx1 -= gx2; gy1 -= gy2; len1 = sqrt(gx1*gx1+gy1*gy1) + 1.0f; // len1 of gr1 is in the range 1 to 3 grdX /= len1; grdY /= len1; } void rgbImage::imgGradToulouse( floatImage *&gradImgX, floatImage *&gradImgY ) { bwImage intensImg( this ); intensImg.imgGradToulouse( gradImgX, gradImgY ); } void rgbImage::imgGradToulouse( floatImage *&compXR, floatImage *&compXG, floatImage *&compXB, floatImage *&compYR, floatImage *&compYG, floatImage *&compYB ) { compXR = new floatImage( width_, height_ ); compXG = new floatImage( width_, height_ ); compXB = new floatImage( width_, height_ ); compYR = new floatImage( width_, height_ ); compYG = new floatImage( width_, height_ ); compYB = new floatImage( width_, height_ ); if ( (compXR==0) || (compXG==0) || (compXB==0) || (compYR==0) || (compYG==0) || (compYB==0) ) return; for ( int y=0; y
pixel(x,y)=0.0f; compXG->pixel(x,y)=0.0f; compXB->pixel(x,y)=0.0f; compYR->pixel(x,y)=0.0f; compYG->pixel(x,y)=0.0f; compYB->pixel(x,y)=0.0f; } else { gradToulouse(x,y,compXR->pixel(x,y),compYR->pixel(x,y),R); gradToulouse(x,y,compXG->pixel(x,y),compYG->pixel(x,y),G); gradToulouse(x,y,compXB->pixel(x,y),compYB->pixel(x,y),B); } } } } floatImage * rgbImage::harrisCornerDetect( floatImage *&compXR, floatImage *&compXG, floatImage *&compXB, floatImage *&compYR, floatImage *&compYG, floatImage *&compYB, int responseWindow ) { floatImage *cornerRespR = bwImage::harrisCornerDetect( compXR, compYR, responseWindow ); floatImage *cornerRespG = bwImage::harrisCornerDetect( compXG, compYG, responseWindow ); floatImage *cornerRespB = bwImage::harrisCornerDetect( compXB, compYB, responseWindow ); floatImage *cornerResponse = new floatImage( cornerRespR, cornerRespG, cornerRespB, true ); return cornerResponse; } floatImage * rgbImage::harrisCornerDetect( int responseWindow ) { floatImage *compXR, *compXG, *compXB; floatImage *compYR, *compYG, *compYB; imgGrad( compXR, compXG, compXB, compYR, compYG, compYB ); floatImage *cornerResp = harrisCornerDetect( compXR, compXG, compXB, compYR, compYG, compYB, responseWindow ); delete compXR; delete compXG; delete compXB; delete compYR; delete compYG; delete compYB; return cornerResp; } floatImage * rgbImage::harrisCornerDetect_T( int responseWindow ) { floatImage *compXR, *compXG, *compXB; floatImage *compYR, *compYG, *compYB; imgGradToulouse( compXR, compXG, compXB, compYR, compYG, compYB ); floatImage *cornerResp = harrisCornerDetect( compXR, compXG, compXB, compYR, compYG, compYB, responseWindow ); delete compXR; delete compXG; delete compXB; delete compYR; delete compYG; delete compYB; return cornerResp; }
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