THE CYBER-FIELD OF DREAMS
                                 LEAGUE RULES
                                 1994 SEASON
                     COMMISH & STAT KEEPER:  Mike Littau
             CFOD Web Site:  http://www.unm.edu/~littaum/cfod.html
                         LAST UPDATED: February 2nd, 1996

The Cyber-Field of Dreams (CFOD) is being run with Diamond Mind Baseball 6.0.
This league is via internet e-mail.  I am the commisioner as well as the
stat keeper.  My e-mail address is littaum@mail.unm.edu.  The CFOD began
with the 1991 season, and has been in continuous operation ever since.

The 1994 season presents a special challenge.  Because the real life
teams of MLB did not play a full 162 game schedule, only partial stats
are available (through around game #114).  The CFOD intends on having a
full 1994 season, so players stats are going to be extrapolated over the
full season.  

Diamond Mind Baseball (DMB) is a computer-simulation baseball program.  It
allows you to have a team of major leaguers.  You are the general manager
as well as the coach.  You can build a team to fit your style and 
philosophies.  The computer uses real-life player stats to generate baseball
games.  In effect, this is cyber-baseball.  

There are several differences between computer-simulated baseball and 
rotissere baseball.  Rotissere baseball's goal to beat out other teams in
stats, such as homers, stolen bases, averages, wins, saves, etc.  In
computer-simulated baseball, there is only one stat that is important:  Wins.
There's many ways to get wins.  Some have tried to get wins by building a 
team based on pitching, defense, and speed, while others have tried to
build a team based on knocking the ball out of the park as often as possible
while simply trying to keep the other team down to single digit scoring.  
The game is based on real life stats, but some are essentially meaningless
to our league.  Such as wins, RBI, runs, etc.  A pitcher in real life could
get 25 wins, but have a rotten ERA/WHIP (essentially getting all the wins
due to run support).  Chances are he won't get 25 wins in the Cyber-Field of
Dreams league.  Likewise, just because someone gets 100 RBI's in real life 
may not mean they'll get 100 RBI's in the CFOD.  However, guys like Frank
Thomas, who have high RBI/run numbers as well as good batting averages/OBA/SLG
averages will do well.  There is no guarantee that a player who was a monster
in real life will be the same in the CFOD, nor no guarantee that a player who
sucks in real life will do the same in CFOD, but chances are they'll perform
similar to how they did in real life.  

There are many factors which influence the CFOD (Cyber Field of Dreams).  
If you have guys who get on base a lot, the cleanup hitters will usually
generate a lot of RBI's.  The ballpark is a factor.  Playing in the 
Astrodome will generally make your hitting worse & pitching better.  
Playing in Wrigley will generally make your hitting better & pitching worse.

There are 24 total teams.  Each team has a maximum of 30 active players, and
a minimum of 25 active players.  There are six teams each in four divisions,
shown as follows:


                             Junior Conference 

Mantle Division                        Koufax Division

Scott Palmer - Charlottesville Squids  Wesley Tilley - Hillsborough Regulators
stp5a@virginia.edu                     wtilley@bnr.ca
Tiger Stadium                          Riverfront Stadium

Will Hobday - The Mechan Syndicate     Dave Jarvis - Oregon Wet Sox
whobday@wam.umd.edu                    dave.jarvis@chemek.com
Olympic Stadium                        Fenway

Marc Siegel - Toronto Towers           Kyle Pope - Somerville Sluggers
ae485@freenet.toronto.on.ca            ndpope@athena.mit.edu
Dodger Stadium                         Wrigley Field

Bob Wheeler - Springfield 'Topes       Gaston Teran - Cincinnati Kings
wheeler@dune.ec.hac.com                gaston@ix.netcom.com
Jack Murphy Stadium                    Kauffman Stadium

Joe Thomas - San Francisco Wierdness   Craig Matsumoto - Boston Brewins
jhthomas@us.oracle.com                 wedge@shell.portal.com               
Candlestick Park                       County Stadium

Chris Long - Reservoir Dogs            Rick Zapor - The Zippys
LONGCS@DELPHI.COM                      0034326@ccmail.emis.hac.com 
Joe Robbie Stadium                     Metrodome

                             Senior Conference

Young Division                         Ruth Division

Khantipol Kasemsant - Bangkok Thunder  Brian Stromblad - California Coneheads
kkasemsa@th.oracle.com                 scorpion@ix.netcom.com
Jacobs Field                           Anaheim Stadium

Bob Ogle    - New York Climbers        Jim Furtado - New England Whaleheads
ROgle32@aol.com                        sportsim@ici.net
Mile High                              Skydome

Mike Littau - Seattle Moshers          Jim Hardin - Carolina Lightning
littaum@mail.unm.edu                   lordjim@cris.com
Fulton County Stadium                  Yankee Stadium

Kevin Pennington - San Fran Piazza's   Patrick O'Brien - Orix Blue Wave
kpenning@us.oracle.com                 pob14@cencom.net
Camden Yards                           Shea Stadium

Neelan Choksi - Morristown Mayhem      Jeff Brown - San Diego Tropics
Neelan.choksi@exxon.sprint.com         rwb413@ix.netcom.com       
The Ballpark in Arlington              Kingdome

Tim Marcou - Brookfield Brouhaha       Jamie Ogle - San Diego Termites
timarcou@csd.uwm.edu                   jogle@teetot.acusd.edu
Oakland Stadium                        Comisky Park



GENERAL RULES

1.  Each team will play 162 games, with 12 total games being played with
each in-division team, 9 games being played against the other division in
the conference, and 4 games being played against teams in the other
conference.  I generate the schedule with the schedule generator from
Pastime Press in Beaverton, OR.  (It's a rather sweet utility).

2.  The DH will *NOT* be used.  A player who was DH only (indicated by not 
having any positions whatsoever) will only be elligible to play first base.
*WARNING* their fielding will be that of Frank Thomas on a bad day, so be
sure to ask yourself if it's worth it.

3.  Each week's worth of games (from 8-12 games depending on how the 
schedule is) will be played on Wednesday, Thursday, Friday, and Saturday. Stats
will come on Saturday.  All roster changes need to be in before the games
on Wednesday are played to be assured of taking effect for that week.
After game 81 (or approximately around there) the all-star break will
occur.  One week is taken off for the all-star game.

4.  I'll be posting the standings, league leaders, game results,notes,
tidbits, etc, as well as team stats every week (although some stats may not
be posted as often).  Since this is an e-mail league, and info isn't too
"public" as far as trades, drops, and free agent signings go, I will also
post a weekly transaction list.  All free agent signings are first come
first serve.  

5.  Each team needs to fill out the following:
    * Managerial tendencies:
      * Bunting, Hit and Run, Stealing, Running the Bases, Pitching Around,
        Intentional Walks, Holding Runners, Infield In, Guarding the Lines,
        Using Relievers, and Using Closers.
      * Each can be rated as:  Most Frequent, More Frequent, Normal, 
        Less Frequent, or Least Frequent.
      * Basically, setting these to normal means the manager plays the
        percentages.  Marquis Grissom will still get tons of steals with a 
        manager tendency of normal stealing.  More frequent generally  means
        they're more aggressive in the area of question, but can mean more 
        mistakes.  Unless you change them they'll be at normal.
    * A batting lineup vs left & right handed pitchers
    * For each batting lineup, you can:
      => Have a defensive substitute for each position, which would
         put the player in question in the field late in the inning where
         defense is needed.
      => Have a platoon player that comes in if a pitcher of different
         handedness comes in the game
      => Have up to 5 backups (called utility players) with the %age of
         time they play (explained later).       
    * A starting pitching rotation, either 4 or 5 pitchers.  
    * You may also designated the following:
      => Long relievers.  They come in when the starter gets bombed.
         (NOTE:  These have to be relievers).  Up to three.
      => Setup men.  They can be either vs left handed or right handed
         batters.  Up to three vs each may be defined.
      => Closers.  They can be either vs left handed or right handed
         batters.  Up to three vs each may be defined.
    * You can have pitchers in multiple spots.  The long relievers can
      also be setup men, a closer vs left handers may be the setup man
      vs right handers, and a guy who is closer for one side may be
      closer for the other (to cite a few examples).  Just remember that
      the more you use the pitchers the faster they burn out.  All relievers
      must have a durability rating for relief.

6.  PLAYOFFS:  After 162 games are played, in each conference, the division
winner with the worse record will host the team in the conference with the
best record without winning a pennant.  The division winner with the better
record will get a 1st-round bye and host the winner of the 1st round series 
to determine the conference champ.  Each conference champ will play each 
other for the world series championship, with the team with the better record 
getting home field adv.  Teams will need to specify 30 players on their
roster which are elligible for the playoffs.  Any excess players (IE-due to
burnout signees) will be inelligible for the entire playoffs.

For the playoffs, starting pitchers need to have at least 70 IP and 
7 starts of real life playing time to be in the lineup, and relievers need 
to have at least 30 IP to be mentioned in the relief role.  A minimum of 4
starters need to be specified, and the pitching usage will be "straight".
For batters, their post season playing %age will be based on AB/400.  
The method of determining batting playing time will be set to "Game by Game".  

If you need to set platoons, the %age equation to use (if the playing
%ages you set need to be different for left & for right) is:
 
0.32 * (Leftie start %age) + 0.68 * (Rightie start %age) = 1 * Total %age

*NOTICE ON 400 AB ELLIGIBILITY*:  You must have at least 400 AB at each
position.  If you do happen to have this at the beginning of the season,
and then you make trades,etc, which causes this to drop down, I won't do
anything until you make the playoffs.  Then you're in trouble. :)  To fill
this gap, I will select *THE WORST* player I can find in the database,
and play him enough so that your total at bats at the position is 400 AB.

Likewise, if you are deficient in starting pitching or somewhere else, I'll
select the *WORST PLAYER* available in the database and start them.

7.  POSITION ELIGBILITY:  Batters are elligible at any position that
they have a defensive rating at by DMB (provided they have enough playing
time), as long as they meet the minimum playing time criteria, as explained
below.  Starting pitchers are those that have a durability rating for 
starters, relievers are those that have a durability rating for relievers,
and combination pitchers (starter/reliever) are those that have a rating
for each spot and can be used for both.  Long relievers, setup men and
closers are those who have a durability rating for a relief pitcher.

*MODIFIER ON POSITION ELIGIBILITY*:  Those without any positions whatsoever
(the DH types) are elliglble to play first base only, but expect for them
to commit a lot of errors.

NOTE:  Closers do *NOT* have to be those in real life.  You can have guys
like Mike Maddux circa '92 be your closer in the game & you probably
won't suffer too much, although traditional closers like Wetteland and
Beck still are the best pitchers for the job.

8.  PLAYING TIME:  DMB determines the amount of playing time
a batter will get over the season by starting time %ages.  For batters,
you can have either of two settings on how to gauge playing time:  Track 
Starts, or Game By Game.  Game By Game chooses a player without regard to past
playing time.  Track Starts takes into account how much playing time someone 
has had during the season.  Kevin Mitchell set to 50% with track starts may 
get more playing time in the first half of the season but as he hits the 
halfway point he may be benched more.

The gauge for playing time is plate appearances (AB + BB + IW + HBP) for
batters, and batters faced for pitchers.  This is what DMB uses to determine
how close someone is to reaching their real life playing time (displayed 
by a %age on my computer).  AB & IP is a good gauge for you to quicly find
out how close someone is.  It probably won't be exactly the same, but it's
close. A player will be able to play to *150%* of their real life playing time.

9.  PLAYING TIME CRITERIA:

(1)  A batter can only play up to 300% of their actual at bats on a side
vs a particularly handed pitcher.  If a player has 10 AB vs lefties in
real life, he may only get up to 30 AB vs lefties in DMB.  If he reaches
300%, then his starting %age vs that side must be set to 0 for the rest
of the season.  This is to help prevent "super-extrapolation" where a
guy who hit really well over 30 AB gets those stats extrapolated for the
whole side, stringing it out to 150 AB.

(2)  DMB handles batting playing time by "% starting"  which basically is
that person's chance out of 100 that they will start at a given time.
I am leaving the percentages up to you.  If you want to set everyone 
at 100%, you are free to do that.  HOWEVER . . . 

(3)  After each week's worth of games, I deactivate any batter who exceeds 
their playing time.  For 1994, the maximum any player is allowed to
reach is *150%* of their real life playing time.

(4)  For pitchers, batters faced are used.  When they exceed their batters
faced, they are deactivated similar to batters.  Batters faced is fairly
proportional to innings pitched.  The maximum playing time %age for pitchers
is *150%* of their real life playing time, just like batters.

(5)  You may have either a 4-man or a 5-man rotation.  Beware, however, as 
burning out your staff early could lead to a situation where you have to 
use a bunch of 7.00 ERA scrubs.  You may have three different ways to 
handle pitchers:  Time,Skip,Straight.  Time is where the starters are based 
on the # of starts they had in real life, and gave those with more starts 
a larger proportion of the total starts.  Skip will go through your rotation 
straight until there is an off-day, in which case it will jump up to your 
highest  starter.  Straight will just go 1-2-3-4-5-1-2-3-4-5-etc-etc.  
Again, the best advice is to pace your guys, so that you don't run into 
burnout problems early.  There is also the option to have spot starters, 
which start a certain % of the time in a particular pitching spot 
(such as the #5 pitching slot).  But spot starting is only good for the
Skip & Straight option.

(6)  Starting pitchers under 45 IP and relief pitchers under 30 IP may
not be mentioned in the pitching profiles until after the all-star break.
This is to insure that teams don't have a revolving door of short term
guys.  

(7)  Batters under 70 AB may not start any %age of the time other than 
zero until the trading deadline (about game 120, I will let you know).
After the trading deadline, batters may start any %age of the time as
regular players.  To be listed in the "platoon" slot of the depth chart, 
they need to be elligible to start a certain %age of the time.  Any batter 
may be allowed as a defensive replacement throughout the season (as long as 
they play the position).

(8)  All owners will have to do their own depth charts.  I won't allow 
people to use the computer generated ones.  This is to try and get as few 
teams on autopilot as possible.

(9)  If a player is burnt out, you are able to sign someone to temporarily
take his place.  If you make the playoffs, you will need to specify who
your 30 man active roster is.  Any other people on your roster are 
deactivated and are unavailable for the playoffs.  

(10)  This is just a general plea:  Don't try to abuse the playing time,
by trying to burn out as many people as possible.  Try to pace your guys,
so that the workload is reduced for both of us.  

(11) In reference to part 10, the maximum # of burnouts & active players
is 60.  This isn't something I can change, as this is the max # of slots
DMB will allow me.  If you are at the #60 mark and you need someone to
satisfy your team minimums, you will have to waive or trade multiple guys
for someone to make room.

10. TEAM MINIMUMS:  Each team must have at least 400 total at bats for each
position, at the same time other positions have 400 total at bats.  This
(sort of) insures that you'll have enough at bats for the whole season.  In
addition, you need 3700 total team at bats.  You need 975 total team IP
as well (at least).  Figure around 750 IP for starters, but I won't be
measuring that.  This is at the beginning of the season.  As the season
progresses, I will *NOT* be keeping track of the total at bats/IP for each
team.  All of these figures were reduced from 1993 to take into account the
150% playing time modification, but as a personal plea try to make the 
minimums, so we don't run into problems.  Ideally you should have 425 AB/
3800 AB/1050 IP for those above in order to not worry about burnout
problems during the season.

For batters, you may "split" someone's at bats to cover the minimum.  For
instance, say you have 350 at bats for 2nd, SS, 3B, LF, CF, and RF.  Let's
also say you have Tony Phillips, and say that he played all these positions,
and that he has 300 AB.  Divide the at bats by 6, add 50 to each position,
and you've qualified for those positions.

You also need at least two players per fielding position *AT ALL TIMES*.  This
also includes replacing people who have burned out.  This basically means 
having one starter and at least one in utility.  The utility guy will come 
in case something happens to the starting batter (such as being taken out for 
a pinch hitter or pinch runner).  Any team that fails to maintain the two 
elligible players per fielding position will have players assigned to their 
teams in order to meet this requirement.

You need at least 4 elligible starting pitchers at all times.  If you go
below this, you need to sign some or else starting pitchers will be 
assigned to you. 

You need at least 10 elligible total pitchers at all times.  If you go
below this, you need to sign some more, or else they will be assigned to
you.

You need at least 25 elligible players at all times.  If you go below
this, you need to sign some more, or else they will be assigned to you.

You need to have 8 people in the batting lineup at all times.  If you do
not, the commish will designate a player to take the spot, moving defensive
positions if need be (this is to insure that teams don't go on for weeks with
8 holes in the lineup, because the computer does a bad job at putting the
wrong people in the lineup).

Any signees the commish makes (due to a team not responding) will be for the
player of the commish's choosing.  Usually this is the best guy for the job,
but be warned that the commish also has a special fondness for Nelson
Liriano and Jim Acker. :)

11.  MAKING YOUR OWN BATTING DEPTH CHART:

The batting depth chart works like this:  There's a starter, and up to 5 
utility players.  The DMB program limits the playing time of the
starter by playing the reserves a certain %age of the time.  So,
in effect, there are 100 points per position (with 1 point being
a 1% chance to start, and 100 being 100% chance to start all games). 
There is seperate depth charts for left handed pitchers, and right handed
pitchers.  You can also have defensive replacements and platoon guys (who
come in if a other-handed reliever comes in)  

AFTER THE SEASON (AND POST-SEASON)

1.  This is a continuing league.  In order to keep it competitive while 
still keeping team "identities," each team will protect 10 players.  This
is kept low because with 24 teams around, it doesn't leave a whole lot
of room for extra at-bat guys floating around.  The draft is used again,
this time, the team with the worst record will draft first, and so on,
until the team with the best record will draft 24th.  The order does not
change from round to round.  

2.  Any player who had over 70 AB or 30 IP during the current season may
be protected.  A special case to this is if a player who was drafted 
while elligible to be kept for that year dips below the minimums the
year after.  In this case, the player is still considered to be "protectable."
This rule is meant to allow those teams with guys who suffered injuries
through the year to keep the guy, in case they happen to "recover" the
year after that.  This is also meant to allow people to keep
people who went to Japan, if they do desired.  I've decided to allow
their rights to be traded to other teams, if so desired.  My intentions
for restricting the protection of limited AB or IP guys is to lower
the practice of drafting a future superstar when they had only 60 AB
their first year in the majors.  This is meant to provide a good base
of young stars for the worse-off teams to draft from every year.  But guys
who go off to Japan or get injured for the year are usually old vets
who's careers have usually lasted for awhile.

3.  Players signed as free agents after the all star game are not 
elligible to be protected.  Burnout signees before game 80 and people
traded to take the place of burnouts are elligible to be protected.
The trading deadline is game 120 or so.  After game 120, trades will
not be allowed until after the season.  No players are allowed to be
signed between the end of the regular season and the beginning of the
playoffs (which mainly meant for playoff-bound teams).

4.  You may switch to any ballpark that isn't taken in the off-season.  
For those who have ballparks that are no longer in use, they have first
dibs on the "new" ballpark.  (Such as with Old Commisky-New Commisky).

OTHER RULES

1.  This is probably the most important rule:  Obey the spirit of the
game as well as the rules.  I reserve the right to stop something in
progress if it is detrimental to the league's integrity.  I do reserve
the right to change the rules, but I try not to leave people up the creek
without a paddle.  

2.  When a person is a new owner of a team, I reserve the right to allow
the person to reverse the deal if I feel they made the deal under false
assumptions or similar "newbieness".  As soon as I feel they're up to 
speed (probably a couple weeks) then they're on their own. :)  It is in
the original owners' best interests to make sure the new owners understand
the quirks & workings of the league when making deals.

3.  No collusion between owners.  (IE-two or more owners whose sole goal
is to pool the resources of several teams to get a juggernaut).  Guilty
parties will be forced to have Luis Rivera as their cleanup hitter and
Storm Davis as their ace.  (IE-big trouble.)

4.  Trades only become valid after *BOTH* parties tell me of their trade. 
If a trade causes a team to go over the 30 man limit or under the 25 man
minimum the team owner in question must either cut players or sign
players to meet the limits.

5.  When trading draft picks, you are limited to trading a maximum of
5 draft picks per season (no matter how many picks you get in return).  
You can only trade picks for the current or next year.  The beginning
of the game year is defined as the day immediately after the world series.
You may also not trade any picks lower than the 10th round.

6.  Some rules stated above appear twice.  I just like repeating myself. :)
There also may be some inconsistent rules, which happens when I forget
to modify the right places.  If all else fails, ask.

7.  When making changes to your managerial profile, please list only the
changes, and do not upload the whole thing.  The less work I have to do,
the more accurate I will be in making your changes for you. :)

8.  Most importantly, this league is for fun.  I don't charge anything
for it.  I am willing to listen to suggestions, and if I like  them
enough I'd probably implement them.  Also remember that on occasion I
will be late with the results, etc, and the sometimes the mail will get
lost along the way.  Good luck to everyone, and may the the best team
win!

If you have any comments, suggestions, modifications or clarifications on 
these rules please feel free to e-mail me.