THE CYBER-FIELD OF DREAMS
                                 LEAGUE RULES
                                 1992 SEASON
                     COMMISH & STAT KEEPER:  Mike Littau
                         LAST UPDATED: December 18, 1994

The Cyber-Field of Dreams (CFOD) is being run on PtP v5.03 software.
This league is via internet e-mail.  I am the commisioner as well as the
stat keeper.  My e-mail address is littaum@ucs.orst.edu.

PtP (Pursue the Pennant) is a computer-simulation baseball program.  It
allows you to have a team of major leaguers.  You are the general manager
as well as the coach.  You can build a team to fit your style and 
philosophies.  The computer uses real-life player stats to generate baseball
games.  In effect, this is cyber-baseball.  

There are several differences between computer-simulated baseball and 
rotissere baseball.  Rotissere baseball's goal to beat out other teams in
stats, such as homers, stolen bases, averages, wins, saves, etc.  In
computer-simulated baseball, there is only one stat that is important:  Wins.
There's many ways to get wins.  Some have tried to get wins by building a 
team based on pitching, defense, and speed, while others have tried to
build a team based on knocking the ball out of the park as often as possible
while simply trying to keep the other team down to single digit scoring.  
The game is based on real life stats, but some are essentially meaningless
to our league.  Such as wins, RBI, runs, etc.  A pitcher in real life could
get 25 wins, but have a rotten ERA/WHIP (essentially getting all the wins
due to run support).  Chances are he won't get 25 wins in the Cyber-Field of
Dreams league.  Likewise, just because someone gets 100 RBI's in real life 
may not mean they'll get 100 RBI's in the CFOD.  However, guys like Frank
Thomas, who have high RBI/run numbers as well as good batting averages/OBA/SLG
averages will do well.  There is no guarantee that a player who was a monster
in real life will be the same in the CFOD, nor no guarantee that a player who
sucks in real life will do the same in CFOD, but chances are they'll perform
similar to how they did in real life.  

There are many factors which influence the CFOD (Cyber Field of Dreams).  
If you have guys who get on base a lot, the cleanup hitters will usually
generate a lot of RBI's.  The ballpark is a factor.  Playing in the 
Astrodome will generally make your hitting worse & pitching better.  
Playing in Wrigley will generally make your hitting better & pitching worse.

There are 20 total teams.  Each team has a maximum of 30 active players, and
a minimum of 25 active players.  There are five teams each in four divisions,
shown as follows:


                             Junior League 

Mantle Division                        Koufax Division

George Capen - Monterey Squids         Wesley Tilley - Hillsborough Regulators
capen@physics.nps.navy.mil             wtilley@bnr.ca
Tiger Stadium                          Riverfront Stadium

Will Hobday - The Mechan Syndicate     Dennis Parslow - Troy Haymakers
whobday@wam.umd.edu                    p00421@psilink.com
Kingdome                               Olympic Stadium

Marc Siegel - Toronto Towers           Kyle Pope - Somerville Sluggers
ae485@freenet.toronto.on.ca            ndpope@athena.mit.edu
Dodger Stadium                         Wrigley Field

Bob Wheeler - Springfield 'Topes       Joseph Edwards - Steeltown Scrubs
wheeler@vulcan1.HAC.COM                FTJKE@acad3.alaska.edu
Jack Murphy Stadium                    Three Rivers Stadium

Joe Thomas - Rwandan Rwampage          Tony D'Amico - Boston Brewins
jhthomas@us.oracle.com                 damico@rynget.mro.dec.com
Candlestick Park                       County Stadium


                             Senior League

Young Division                         Ruth Division

Khantipol Kasemsant - Bangkok Thunder  Brian Stromblad - California Coneheads
kkasemsa@th.oracle.com                 STROBRI@minna.acc.iit.edu
Cleveland Stadium                      Anaheim Stadium

Kurtis Araki - Claremont Posse         Brian Fay - Toronto Thunderbudgies
karaki@osiris.ac.hmc.edu               fayx9763@mach1.wlu.ca
KC Stadium                             Skydome

Mike Littau - Seattle Moshers          Jon Cavin - Bellinghell Razers
littaum@ucs.orst.edu                   n9142201@henson.cc.wwu.edu
Fulton County Stadium                  Fenway Park

Gary Schneider - Berlin Bombers        Jeff Ma - Chicago Mkt Makers
schneiderg@saturn.rowan.edu            jeff_ma@il.us.swissbank.com
Camden Yards                           New Commisky Park

Neelan Choksi - Morristown Mayhem      Michael Gradwell - Whitby Storm
Neelan.choksi@exxon.sprint.com         michael.gradwell@ablelink.org
Arlington Stadium                      Shea Stadium


GENERAL RULES

1.  Each team will play 162 games, with 18 total games each being played
with each in-division team, and 6 total games being played against each
team out of division.  Every team will play the same amount of games at
home and away.  I generate the schedule with the schedule generater from
Pastime Press in Beaverton, OR.  (It's a rather sweet utility).

2.  The DH will *NOT* be used.  If a player was a DH all season (indicated
by not having any positions whatsoever), they are not elligible to 
play at any position and are only good for pinch hitting.     

3.  Each team needs to fill out the following:
    * A batting lineup vs left & right handed pitchers
    * For each batting lineup, you can:
      => Have a defensive substitute for each position, which would
         put the player in question in the field late in the inning where
         defense is needed.
      => Have a platoon player that comes in if a pitcher of different
         handedness comes in the game
      => Have up to 5 backups (called utility players).       
    * A starting pitching rotation, either 4 or 5 pitchers.  
    * You may also designated the following:
      => Long relievers.  They come in when the starter gets bombed.
         (NOTE:  These have to be relievers).  Up to three.
      => Setup men.  They can be either vs left handed or right handed
         batters.  Up to three vs each may be defined.
      => Closers.  They can be either vs left handed or right handed
         batters.  Up to three vs each may be defined.
    * You can have pitchers in multiple spots.  The long relievers can
      also be setup men, a closer vs left handers may be the setup man
      vs right handers, and a guy who is closer for one side may be
      closer for the other (to cite a few examples).  Just remember that
      the more you use the pitchers the faster they burn out.

In Addition, as the manager, you need to fill out the following for
"tendencies"

Bunting,Hit and run,Stealing,Running the bases,Pitching around,Intentional 
walk,Holding runners,Infield in,Guard lines,Using relievers, Using closers

Each of these can be rated as:  most frequent, more frequent, normal,
less frequent, least frequently.  

Basically, setting these to normal means the manager plays the
percentages.  Marquis Grissom will still get tons of steals with a
manager tendency of normal stealing.  More frequent generally  means
they're more aggressive in the area of question, but being more aggressive
can mean more mistakes.  Unless you change them they'll be at normal.

4.  Each week's worth of games (12 games comprising of 4 series of 3 games
each) will be done and played on Thursday.  All roster changes will have 
to *GET TO ME* by Wednesday at 11:59 PM PST.  I take no responsibility for
messages arriving too late for the week (so send early!).  The only difference
in the amount of games played is that in the middle of the season, only 9
games will be played, in order to get a total of 81. Then, the all star break
happens.  One week is taken off for the all-star game.  (these are all 
subject to change).  

5.  I'll be posting the standings, league leaders, game results,notes,
tidbits, etc, as well as team stats every week (although some stats may not
be posted as often).  Since this is an e-mail league, and info isn't too
"public" as far as trades, drops, and free agent signings go, I will also
post a weekly transaction list.  All free agent signings are first come
first serve.  

6.  After 162 games are played, the divison winners will play each other
to get the conference champs, and each conference champ will play each
other for the league championship.  Starting pitchers need to have at least
100 IP and 10 starts of real life playing time to be in the lineup, and 
relievers need to have at least 40 IP to be mentioned in the relief role.
For batters, their post season playing %age will be based on AB/600.  The
method of determining batting playing time will be set to "Game by Game".  For
platoons, the rule of 32%*lefties + 68%*righties = % total will be used (like
it was this season, with AB being used).  Teams that had the better record
in the regular season get the home field advantage.  Games will be played
on a home-away-home-away-home-away-home basis.  Each playoff team will need
to select a minimum of 4 starting pitchers.  These pitchers will be used in
a "straight" role (1-2-3-4-1-2-3 for a full 7 game series). 

7.  PLAYER ELIGIBILITY:  Any player in the database is elligible to be
drafted.  Any player under 100 AB may not be used in any part of the profile
except for a 0% utility backup.  A pitcher must have at least 40 IP to be
mentioned anywhere in the relief role (assuming they are relievers).
A pitcher needs to have at least 60 IP in order to be mentioned in the
starting rotation.  This is mainly for my benefit, so that I don't have to
take out 30 AB guys every week.  Any player, NL or AL, who meets these 
qualifications can play.

8.  POSITION ELIGBILITY:  Batters are elligible at any position that
they have a defensive rating at by PTP (provided they have enough playing
time).  Starting pitchers are those that have a durability rating for 
starters, relievers are those that have a durability rating for relievers,
and combination pitchers (starter/reliever) are those that have a rating
for each spot and can be used for both.  Long relievers, setup men and
closers are those who have a durability rating for a relief pitcher.

NOTE:  Closers do *NOT* have to be those in real life.  You can have Mike 
Maddux be your closer in the game & you probably won't suffer too much, 
although the guys  like Harvey & Eckersley still are the best pitchers for 
the job.

9.  HOW TO HANDLE PLAYING TIME:  We will be using at bats and innings pitched
as the gauge for playing time.  I'm relaxing the rules big time from now on,
as before the rules were a bit too much like a tax form.  The only rules on
playing time I have now are:

(1)  A batter must have 30 AB vs lefties or 30 AB vs righties (and 100 AB)
in order to start at all vs each respective pitcher.  This should be enough
for a player to have gotten a good feel for the pitcher of each respective
handedness.  It should also reduce the "fluke" factor of a guy hitting
.600 vs a particular handed pitcher for the season when he only had 5 at bats 
vs them in real life.

(2)  PtP handles batting playing time by "% starting"  I am leaving the
percentages up to you.  If you want to set everyone at 100%, you are free
to do that.  HOWEVER . . . 

(3)  After each week's worth of games, I deactivate any batter who exceeds their
playing time (I believe it's plate appearances.  Basically, when PtP says 
they've exceeded 100% playing time, they're on the DL for the rest of the
regular season.)  So generally its best to try and pace your guys.

(4)  For pitchers, IP are used.  When they exceed their innings pitched, 
they are deactivated similar to batters.

(5)  I am relaxing how to handle the starting staff.  You may have either a
4-man or a 5-man rotation.  Beware, however, as burning out your staff early
could lead to a situation where you have to use a bunch of 7.00 ERA scrubs.
You may have three different ways to handle pitchers:  Time,Skip,Straight.
Time is what we used last time, where the starters are based on the # of
starts they had in real life, and gave those with more starts a larger
proportion of the total starts.  Skip will go through your rotation straight
until there is an off-day, in which case it will jump up to your highest
starter.  Straight will just go 1-2-3-4-5-1-2-3-4-5-etc-etc.  Again, the
best advice is to pace your guys, so that you don't run into burnout problems
early.  There is also the option to have spot starters, which start a certain
% of the time in a particular pitching spot (such as the #5 pitching slot).

(6)  For batters, you can have either of two settings on how to gauge playing
time:  Track Starts, or Game By Game.  Game By Game is what we used in the
1991 season.  This basically chooses a player without regard to past playing
time.  Track Starts takes into account how much playing time someone has had
during the season.  Kevin Mitchell set to 50% with track starts may get more
playing time in the first half of the season but as he hits the halfway 
point he may be benched more.

(7)  All owners will have to do their own depth charts.  I won't allow 
people to use computer generated ones.  This is to try and get as few teams
on autopilot as possible.

(8)  If a player is burnt out, you are able to sign someone to temporarily
take his place.  *HOWEVER*, if you make the playoffs, all of the burnout
signees are inelligible for the post season.  The only way to qualify a
burnout signee for the post-season is to waive someone from the original
roster.

(9)  This is just a general plea:  Don't try to abuse the playing time,
by trying to burn out as many people as possible.  Try to pace your guys,
so that the workload is reduced for both of us.  

10. TEAM MINIMUMS:  Each roster must have at least 600 total at bats for
each position, at the same time other positions have 600 total at bats.  This
(sort of) insures that you'll have enough at bats for the whole season.  In
addition, you need 5400 total team at bats.  You need 1458 total team IP as
well (at least).  Figure around 1000 IP for starters, but I won't be measuring
that.   This is at the beginning of the season.  As the season progresses,
I will *NOT* be keeping track of the total at bats/IP for each team.  

For batters, you may "split" someone's at bats to cover the minimum.  For
instance, say you have 500 at bats for 2nd, SS, 3B, LF, CF, and RF.  Let's
also say you have Tony Phillips, and say that he played all these positions,
and that he has 600 AB.  Divide the at bats by 6, add 100 to each position,
and you've qualified for those positions.

You also need at least two players per fielding position *AT ALL TIMES*.  This
also includes replacing people who have burned out.  This
basically means having one starter and at least one in utility.  The utility
guy will come in case something happens to the starting batter (such as
being taken out for a pinch hitter or pinch runner).  Any team that fails to
maintain the two elligible players per fielding position will have players
assigned to their teams in order to meet this requirement.

If you have only two players at a position, one over 100 AB and one under,
and the guy over 100 AB burns out, you need to sign someone else over 100
AB in order to play him.  Under 100 AB guys are inelligible to start any
games.

You need at least 4 elligible starting pitchers at all times.  If you go
below this, you need to sign some or else starting pitchers will be 
assigned to you. 

You need at least 10 elligible total pitchers at all times.  If you go
below this, you need to sign some more, or else they will be assigned to
you.

You need at least 25 elligible players at all times.  If you go below
this, you need to sign some more, or else they will be assigned to you.

Any signees the commish makes (due to a team not responding) will be for the
player with the largest amount of playing time who can play that position.

11.  MAKING YOUR OWN BATTING DEPTH CHART:

The batting depth chart works like this:  There's a starter, and up to 5 
utility players.  The PTP program limits the playing time of the
starter by playing the reserves a certain %age of the time.  So,
in effect, there are 100 points per position (with 1 point being
a 1% chance to start, and 100 being 100% chance to start all games). 
There is seperate depth charts for left handed pitchers, and right handed
pitchers.  You can also have defensive replacements and platoon guys (who
come in if a other-handed reliever comes in)  

AFTER THE SEASON

1.  This is a continuing league.  In order to keep it competitive while 
still keeping team "identities," each team will protect 10 players.  This
is kept low because with 20 teams around, it doesn't leave a whole lot
of room for extra at-bat guys floating around.  The draft is used again,
this time, the team with the worst record will draft first, and so on,
until the team with the best record will draft 20th.  The order does not
change from round to round.  

2.  Any player over 100 AB or 40 IP may be protected.  If they fall below
this mark, they may not be protected.

3.  Players signed as free agents after the all star game are not 
elligible to be protected.  Players signed as burnout replacements are not
elligible to be protected (unless someone from the original roster is
waived).  The trading deadline is game 118.  After this, trades will not
be allowed until after the season.  No players are allowed to be signed
after the regular season (which mainly is meant for playoff-bound teams).

4.  You may switch to any ballpark that isn't taken in the off-season.  
For those who have ballparks that are no longer in use, they have first
dibs on the "new" ballpark.  (Such as with Old Commisky-New Commisky).

OTHER RULES

1.  This is probably the most important rule:  Obey the spirit of the
game as well as the rules.  I reserve the right to stop something in
progress if it is detrimental to the league's integrity.  I do reserve
the right to change the rules, but I try not to leave people up the creek
without a paddle.  

2.  No collusion between owners.  (IE-two or more owners whose sole goal
is to pool the resources of several teams to get a juggernaut).  Guilty
parties will be forced to have Luis Rivera as their cleanup hitter and
Storm Davis as their ace.  (IE-big trouble.)

3.  Trades only become valid after *BOTH* parties tell me of their trade. 
If a trade causes a team to go over the 30 man limit or under the 25 man
minimum the team owner in question must either cut players or sign
players to meet the limits.

4.  When trading draft picks, you are limited to trading a maximum of
5 draft picks per season.  You can only trade picks for the current 
or next draft.
You have a limit of 1 pick from one team to another for a given season.  
There may be some confusion as to what "current or next draft" means.  
A season is defined as the draft through the world series.  So, the 1991
season is done.  We are now in the 1992 season, so theoretically, it's
possible to trade a pick in the 1992 season draft as well as a pick for
the 1993 season draft to the same team.  The 1992 pick counts against 
your 5 pick limit for '92, and the 93 pick counts against your 5 pick limit
for 1993.

5.  Some rules stated above appear twice.  I just like repeating myself. :)

6.  Most importantly, this league is for fun.  I don't charge anything
for it.  I am willing to listen to suggestions, and if I like  them
enough I'd probably implement them.  Also remember that on occasion I
will be late with the results, etc, and the sometimes the mail will get
lost along the way.  Good luck to everyone, and may the the best team
win!

If you have any comments, suggestions, modifications or clarifications on 
these rules please feel free to e-mail me.

SPECIAL NOTE ABOUT THE 1992 SEASON

At the end of the 1992 season I plan to expand to 24 teams.  This will mean
one extra team in each division.  Each team will protect 8 players, and
the rest of the players on rosters will be declared elligible for drafting
by the expansion teams.  The 4 expansion teams will draft these players
in a snaking order, IE 1-2-3-4-4-3-2-1.  After the expansion teams get 8
players, then the regular draft happens.  The expansion teams will draft
after the teams with losing records, but before teams with winning records.
For the expansion teams, they will draft 4-3-2-1-1-2-3-4 in their
"draft zone", while everyone else drafts straight.

(Some rules on playing time may change as a result of more teams).